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Senior Technical Artist and Developer

Working with small studios and indie teams as a member of their technical art and engineering teams to assist them in reaching goals and milestones while helping their projects grow in scale. Developed game play systems to add additional content to projects and handled third party developers with deliveries and implementations. From indie startups to games reaching early access and beyond Ive been a part of some amazing projects and some great teams. 

Senior Technical artist
Handling performance and optimization alongside all aspects of unreal engine development on Co-development projects under Gearbox and Embracer along side in house IP. As the sole member of the technical art team on Lost boy's first major title I handled working with every team in every aspect of development while ensuring everything was performant and as high a visual quality as we could give. Working with on a Gearbox directly I handled all tooling and and engineering requests made to the small but highly passionate Technical art team.

THE THIRD FLOOR

Technical Director/ Lead Technical Artist

Managed teams working in unreal for virtual production and AR and VR applications. Developed tools and pipelines dependent for use in major motion pictures and AAA games.
Find me in the credits of
Shazam 2: Fury of the gods
Ahsoka season 1

Mortal Kombat 1

Monarch Apple TV

VIACOM CBS

Lead Unreal Developer and Sr.Technical Artist

As a part of the Virtual production team I helped develop a system that uses VR and optical tracing to get 360 stage wide camera and actor tracking entirely in Unreal engine for use in live broadcast television.

Room scan Ue4 Virtual production

HALON ENTERTAINMENT

Technical Director

Developed tools and systems to help with the shooting of the 2022 film Pinocchio. From on stage tech support to camera tracking and tool development I was a part of a very talented team that helped one of the fully in quarentine features to be shot with remote camera operators on remote stages fully utilizing unreal engine for live real time rendering of finished shots and sequences

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3D ASSETS

UnrealLightingTest_ajs_01.png
ShortChainShot.jpg
ApocShield.jpg
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Series of assets done in 3d programs for both games developed and personal projects / tests

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©2025 by Alex Serrano

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