
Senior Technical Artist
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Managed performance and optimization of assets from vendors and developed character interaction tech and shaders in relation to environments
LOST BOYS INTERACTIVE
Senior Technical artist
Handling performance and optimization alongside all aspects of unreal engine development




THE THIRD FLOOR
Technical Director/ Lead Technical Artist
Managed teams working in unreal for virtual production and AR and VR applications. Developed tools and pipelines dependent for use in major motion pictures and AAA games.
Find me in the credits of
Shazam 2: Fury of the gods
Ahsoka season 1
Mortal Kombat 1
Monarch Apple TV





VIACOM CBS
Lead Unreal Developer and Sr.Technical Artist
As a part of the Virtual production team I helped develop a system that uses VR and optical tracing to get 360 stage wide camera and actor tracking entirely in Unreal engine for use in live broadcast television.

Full 3D environments and a virtual unreal camera rendering out 4k video with custom camera settings built to match custom lenses and sensors
HALON ENTERTAINMENT
Technical Director
Developed tools and systems to help with the shooting of the 2022 film Pinocchio. From on stage tech support to camera tracking and tool development I was a part of a very talented team that helped one of the fully in quarentine features to be shot with remote camera operators on remote stages fully utilizing unreal engine for live real time rendering of finished shots and sequences

3D ASSETS
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Series of assets done in 3d programs for both games developed and personal projects / tests